Chronicles of Omniluxia
Regions

Historical Sites

1,755 words·8 min read

Across Omniluxia, history is not confined to dusty chronicles or the names of fallen kings. It clings to the stones beneath a city, glimmers in a sacred spring, disappears into the roots of an ancient forest, and waits in the dark below the mountains. The provinces below are marked by places of memory, faith, scholarship, tragedy, and astonishing craft. Their descriptions are expanded from the mod's in-game province modifiers, while the country links identify the realm associated with each province at the start of the game.

Azar and the Golden Dwarves

Great Ziggurat of Tiuban — Azar

Province: Tiuban. In the heart of Tiuban, capital city of the Azar dwarves, the Great Ziggurat has been rebuilt by the rulers. Its return is more than an architectural triumph: it is a declaration that the old heart of Azar still beats, and that the memory of its former greatness has not been surrendered to the ages.

Ancient Canals of Tiuban — Azar

Province: Tiuban. In days of old, the same Azar dwarves who raised the Great Ziggurat carved massive canals throughout the city, hoping to draw water down from the mountains. Their channels remain a remarkable reminder of the patient ingenuity required to make a great city flourish beneath the shadow of the peaks.

Gold Caves — Golden Dwarves

Province: the Gold Caves. Birthplace of the opulent Summsîr and Ava, the sacred Gold Caves are where the deified ancestors of the Gold Dwarves are buried. For generations they were considered the holiest place in the Gold Dwarven world, surpassed only by the Great Ziggurat itself. Gold gleams through the caverns in seemingly limitless abundance, yet the true wonder is their scale: no expedition has fully mapped them, and many still whisper that the passages descend almost to the planet’s heart.

Zani and successor realms

Blue Marble Palace of Durobaeraste — Zani Empire

Province: Durobaeraste. In the Zani Empire, the luckiest children of the Emperors and Empresses were born in a luxurious palace built entirely of blue marble. To be born beneath its roof was to enter the world wrapped in imperial fortune, and the epithet “Blueborn” remains reserved for those whose lineage began within this ancient and glittering palace.

Walls of Muno — Kingdom of Baetep

Province: Muno. The city of Muno remembers the devastating siege and sack carried out by the Zani Empire. When the ruins were cleared and the city began to rise again, its people answered humiliation with stone, raising massive fortifications so that the rebuilt Muno would never again be taken so easily.

Forum of Gevanni — Zani Empire

Province: Gevanni. Gevanni has long been a home for dissident voices and a political counterweight to conservative Durobaeraste. In the city’s forum, public speakers test arguments against the crowd and challenge the order of the day; many aspiring Senators practice their speeches beneath its open sky, hoping that a well-shaped word might prove stronger than a blade.

Shrine to Zanis the Wanderer — Lindum

Province: Rhylpennewgo. Before he forged the Empire that would bear his name, the ambitious young general Zanis traveled across Morrigon in search of wisdom. Rhylpennewgo marked the farthest point of that journey before he was summoned back to Gevanni. The shrine raised here is modest, but its meaning is immense: it preserves the memory of Zanis before conquest transformed him into legend.

Monument to the Battle of Khillighkorsword — Celtica

Province: Khillighkorsword. Hundreds of years ago, the local Celticans defeated a large field army of the Zani Empire among these hills. Their courage halted the westward advance of an empire at the height of its power, and the small monument raised here keeps that defiance alive in stone.

Faith and pilgrimage

The Hill Ganara — Seeker Order

Province: Aberaber. Outside Aberaber rises a hill known in the local dialect as “Ganara.” It was here that Cerwain the Hermit received the Seeker Revelation of the Way, transforming an otherwise quiet rise of earth into a destination for those who would retrace the first steps of a faith.

Great Walls of Jelen — Zechii lands

Province: Mount Jelen. In a time of dire need, the Great Celestial Deer Jelen erected the Walls that bear her name to protect the Zechii locals. Whether approached as miracle, memory, or sacred story, the walls stand as a powerful image of divine protection made visible in the landscape.

Shrine of the Seeds — Aneic

Province: Nirmegos. One of the holiest Aneic sites in Morrigon, Nirmegos shelters a shrine built to protect seeds from the World’s Lungs Forests. The Seedwatchers guard these living fragments with particular devotion, preserving the promise of distant forests within a place where every seed carries the memory of an older world.

The Holy City — Helluvian

Province: Ddu-Nuinop. Ddu-Nuinop is held sacred by both Helluvians and Zainudians. It is the place where Helluvius was burned, and it lies close to the mountains where the prophets Bachin and Jaoz received their second revelation. Few cities carry such a dense weight of memory, where grief, revelation, and pilgrimage meet along the same roads.

Birthplace of Helluvius — Helluvian

Province: Ka-Shorrnnurr. Once a small town, Ka-Shorrnnurr is remembered as the birthplace of the prophet Helluvius. Each year hundreds of pilgrims gather here before beginning the road to Ddu-Nuinop, retracing the prophet’s steps and turning an ordinary journey into an act of devotion.

The City of Zain’ud — Zainudian World

Province: Makox. After being driven from Zaraken territory, the prophets Bachin and Jaoz arrived at Makox, the city described by Zain’ud in their Second Revelation. The pagan Zinduidians welcomed the strangers, recalling a prophecy that two foreign prophets would bring the true god’s word and deliver them from foreign domination. After the Zaindaxan was cleared of idols, the prophets received the Third Revelation from Zain’ud himself, making Makox a turning point in the story of Zainudian faith.

Morrigon and its frontiers

Kana’i Victory Stele — Nazani Empire

Province: Barramunatko. Hundreds of years ago, feral Kana’i hordes from southern Morrigon raided as far north as the Borderlands, sacking Barramunatko before turning for home. Treasures were stolen and many residents were killed. In the city’s center, the Nazani Emperors later raised a stone stele bearing the names of the dead and the heroes who faced the invaders against overwhelming odds—a memorial where mourning and defiance stand side by side.

The World’s End Port — Lindum

Province: Branrhylvilelli. On Morrigon’s western coast, the Zanazi-Vetalia city of Branrhylvilelli guards one of the most distant harbors in all Omniluxia. Sailors call it the World’s End Port because nothing lies to the west—only the open horizon, the last familiar quay, and whatever silence waits beyond it.

Silver Caves — Silver Dwarves

Province: the Silver Caves. Birthplace of the mythical Hthgart and Ferja, the sacred Silver Caves hold the tombs of the deified ancestors of the Silver Dwarves and are considered the holiest place in their world. Silver and platinum shine within the darkness, while the caverns continue beyond every completed map. Their vastness has encouraged the enduring belief that the tunnels reach toward the very center of the planet.

Copper Caves — Copper Dwarves

Province: the Copper Caves. Birthplace of the cunning Frei and Dwadais, the sacred Copper Caves hold the deified ancestors of the Copper Dwarves and remain a major pilgrimage site. Their copper and tin once supplied early merchants with the materials for great quantities of bronze. The caves stretch for miles and are thought to be nearly mapped, though a few stubborn explorers still insist that hidden tunnels descend far deeper than the known passages.

Ruins of Apmld — Ular-Pria

Province: Apmld. Once the capital of the Ular-Pria Imperium, Apmld was completely destroyed during the Great Collapse. Across the island, collapsing ruins lean over sunken temples and half-buried foundations, leaving the impression of a civilization swallowed rather than merely abandoned. Every broken wall hints at the grandeur that once stood above it.

Cities and wonders

Grand Port of Mazos — Mazos Isle Confederacy

Province: Mazos. The famous city of Mazos has captivated poets and writers for centuries. Its historic port district is celebrated throughout Luxterra, where the movement of ships, merchants, and travelers gives the city a character as restless and bright as the sea around it.

Birthplace of Tadm of Yewubdar — Werhenlanders

Province: Yewubdar. Before studying in Gevanni, the local genius and future author Tadm was raised in Yewubdar. His humble cottage still stands beyond the town, an unexpectedly modest monument to an extraordinary mind. Over the years it has become a place of pilgrimage for those who honor the scientist and the works that carried his name far beyond his birthplace.

The Academy City — Anaktorian lands

Province: Athens. Home to thinkers such as Yshanne and Aniope, Athens is remembered as the birthplace of philosophy: a city of nobles, academics, and even wizards. Its vast, ancient collection of tomes draws those who believe that the right question may be as powerful as any spell, and that knowledge is itself a kind of inheritance.

The Fortress City — Anaktorian lands

Province: Sparta. Surrounded by enemies, the warlike Anaktorians built their capital as a fortress. Its walls are not ornament but necessity, a deliberate answer to the fear that an enemy might one day strike at the heart of the nation. Sparta’s very shape declares that survival is an art the Anaktorians have practiced for generations.

Iaawu Hearth — Gnomes

Province: the northern Gnomish cities. The Iaawu Hearths are ancient magical fires created by Wielkopan himself within a select few Gnomish cities of the far north. Their warmth melts the surrounding glaciers and lends fertility to the nearby lands, allowing arctic settlements to thrive where the cold would otherwise permit little life. Each hearth is both miracle and inheritance: a living flame against an immense white wilderness.

Dragonscale School of Defensive Magic — Soventeir Empire

Province: the Dragonscale Academy. Founded in 707 LC by fleeing Zani mages and local Zanicized Dragkhan mages, the Dragonscale School of Defensive Magic specializes in the Zare Jad Style. Its facilities rank among the finest in Morrigon, and its libraries preserve centuries of magical records. Here, wards are studied with the same seriousness other cities reserve for armies, and knowledge is treated as the first line of defense.