Bloodlines
Bloodlines are inherited status traits carried by legendary dynasties, founders, prophets, conquerors, and sacred lineages. This index uses the game data for each trait's description and mechanical effects.
Blood of Alu-U Rethil-Ac
blood_of_sea_elves
Eons ago, an expedition of Dori-sir Elves sailed far from their homelands in search of adventure and plunder, and after a perilous journey of forty days and nights, their armada was shipwrecked on the desolate Central Omniluxian Isles. Fearing that Death would soon claim them, the leader of these intrepid explorers, Alu-U Rethil-Ac, made a pact with Na'athran to save their lives; the Dori-sir would offer their Elven longevity to the gods if he would agree to make their small islands fertile. Na'athran heard their supplications and granted their request, causing eldritch forests to grow in the mountains of Anror Ta-Oswir. The descendants of Rethil-Ac continue to rule over their island from the citadel of Tuar-Antlada.
Character: Prominence 20, Zeal 1, Martial 1
Country: Naval Range 1, Naval Damage Done 10%
Province: Navy Movement Speed 25%
Unit: Liburnian Ocean Combat Bonus 25%
Blood of Atheus the Conqueror
atheus
Although thousands of High Elven slave ships have sailed from Luxterra, the greatest adventurer of them all was Atheus, the legendary general that invaded the frozen island of Horteon. The High Elven invaders quickly destroyed all resistance to their rule before turning their attention to the prize of Arteon to their south, and although Atheus would fall in battle outside the walls of Saousvad'E a few years later, his legacy of destruction and enslavement remains an inspiration to those living within the Atheus Dominion.
Character: Prominence 20, Martial 1, Finesse 1
Country: Global Slaves Output 5%, Light Infantry Defensive 5%
Province: Local Monthly Civilization 3%
Unit: Enslavement Efficiency 2%
Blood Of Atheusian Shores
blood_of_atheusian_shores
No narrative description is currently localized; the mechanical effects are recorded below.
Character: Prominence 25, Finesse 2
Country: Global Pop Assimilation Speed Modifier 8%, Monthly Political Influence Modifier 5%
Province: Local Monthly Civilization 3%
Unit: Heavy Infantry Defensive 10%
Blood of Cyrogelos
cyrogelos
Cyrogelos was the right hand of Zanis the Great, and there is no question that the Emperor would have failed without the legendary general by his side. Rising through the ranks of the Imperial Army, Cyrogelos would introduce a series of reforms that would ensure the success of the Zani soldiers on the battlefield. Once these initiatives on land were completed, Cyrogelos would spend the next twenty years sailing the seas, winning hundreds of engagements for the Zanis Navy. At the end of a long, storied life that is filled with countless tales of heroic feats - Cyrogelos personally saved the life of Zanis more than once - the brave sailor was gifted a crown by Zanis and would rule as King of the Ytali. He remains the archetype of the faithful soldier.
Character: Prominence 20, Martial 1
Country: Liburnian Movement Speed 5%, Loyalty To Overlord 10%
Province: Local Ship Recruit Speed -5%
Unit: Liburnian Coastal Terrain Combat Bonus 5%
Blood of Edis the Grim
edis
Edis the Grim was an ambitious Copper Dwarven adventurer that formed the Kingdom of Qoes and built the city of Bad-Furqorin on its prized farmlands. A failed statesman that was involved in a failed plot against the corrupt High Priests of the Skyreach Passes, Edis was banished by his kinsmen to live in the Deep Rift Valley and ordered to abandon his governorship. Instead of leaving peacefully, however, Edis spent a small fortune hiring soldiers, and after assembling an army of discontents and mercenaries to follow him, he launched a surprise attack against the native Goblins and Selaskusian tribes living on the Skyreach Steppes, forcing them back from their homelands at the foot of the mountains. His descendants rule as the Kings of Bad-Furqorin, the preeminent city of the region.
Character: Prominence 20, Martial 1
Country: Heavy Infantry Discipline 5%, Fort Maintenance Cost -5%
Province: Local Tax Modifier 5%
Unit: Steppes Combat Bonus 5%
Blood of Ranazu
blood_of_ranazu
The Ranazu goblins have managed to defeat not only their neighboring tribes to achieve power, but have also managed to destroy both Dwarven and Elven armies sent to dislodge them from their caverns and caves deep within the Skyreach Passages - no mean feat. Masters of launching surprise attacks, the armies of Nalafu raid throughout the Passages and the Foothills with impunity, enslaving any foolish enough to live close to their borders.
Character: Prominence 20, Martial 2
Country: Assault Ability 5%, Aggressive Expansion Monthly Change -3%
Province: Local Slaves Output 5%
Unit: Enslavement Efficiency 2%
Blood of Rendun
blood_of_rendun
For the first time in recorded history, an Orcish tribe has defeated and destroyed all challengers to their authority and have united the island of Rendun under its banner. Rendun has long been a place of chaos and warfare, for no one was ever able to establish a hegemony, and yet the members of this bloodline descend from those that conquered where no others had conquered before.
Character: Prominence 20, Martial 2
Country: Omen Power 5%, Heavy Infantry Morale 5%
Province: Local Defensive 5%
Unit: Enslavement Efficiency 5%
Blood Of The Artheousan Kings
blood_of_the_artheousan_kings
No narrative description is currently localized; the mechanical effects are recorded below.
Character: Prominence 25, Finesse 2
Country: Global Manpower Modifier 10%, Monthly Legitimacy 5%
Province: Garrison Size 15%
Unit: Heavy Infantry Offensive 10%
Blood of the Aspatta
aspatta
Legendary Kings of Saptarum since its inception, the Aspatta were said to have all died out after the Sacking of Saptabi in 619 LC. They were known as charismatic leaders and ambitious builders.
Character: Prominence 20, Finesse 1
Country: Great Work Total Workrate Character Modifier Great Work Total Workrate Modifier (minor), Great Work Fixed Prestige Character Modifier Great Work Fixed Prestige Modifier (minor), Global Commerce Modifier 5%
Province: State Commerce Modifier 5%
Unit: Heavy Infantry Defensive 5%
Blood of the Azar Kings
blood_of_azar
Hundreds of years ago, when the Empire of the Golden Dwarves, the Mahdad Sho-Tan'Maat Ma'Azari, fell to the invading forces of the Zani Empire, no one could have foreseen that the Azar Gold Dwarves would rise from the ashes of their defeat. But the Azari have defeated their enemies and have rebuilt their civilization, and they will not be stopped until they have restored their borders.
Character: Prominence 20, Martial 1
Country: Global Citizen Output 3%, Global Pop Assimilation Speed 3%
Province: Local Monthly Civilization 3%
Unit: Heavy Infantry Offensive 5%
Blood of the Duggmöggen
duggmoggen
The legendary house of the mythical King Hefdarr 'to Tögg', the main Duggmöggen line was said to have died with the King, as he produced no claimed heirs to his lineage. However, blasphemous rumors stated that he had sired a bastard child with a lady in waiting from one of the other branches of the Duggmöggen House.
Character: Prominence 20, Martial 1
Country: Land Morale Modifier 5%, Happiness For Same Religion Modifier 5%
Province: Local Monthly State Loyalty 10%
Unit: Heavy Infantry Discipline 5%
Blood of the Eastern Star
blood_of_eastern_star
When the Star from the East fell into Northstar Bay in ancient times, there were those living amongst the Mikkosrie tribes that were unafraid of the Strangers that emerged from the water and welcomed them to their settlements. The Visitors would teach the tribesmen the ways of civilization and religion, and the Stellaric Faithful remember these priceless gifts bestowed upon their ancestors to this day. Those that carry the Blood of the Eastern Star are blessed with a divine blood that can be traced to these mysterious Strangers that came to Omniluxia many years ago.
Character: Prominence 20, Finesse 1, Zeal 1
Country: Global Tax Modifier 5%, Global Import Commerce Modifier 5%
Province: Local Slaves Output 5%
Unit: Archers Defensive 5%
Blood of the Eldritch Forest
blood_of_eldritch
Those Wood Elves that are blessed with the Blood of the Eldritch Forest can claim that they are descended from the Mother Goddess herself, and that they share the same soul and destiny as the World's Lungs Forest and Omniluxia itself. Hailing from the most ancient caretakers of the First Trees, the bearers of this bloodline have a special connection to nature and animals and are natural Druids.
Character: Prominence 20, Zeal 2, Charisma 1
Country: Global Unrest -3%, Governor Loyalty 5%
Province: Local Population Growth 5%
Unit: Forest Combat Bonus 10%
Blood Of The Eptelonian Chiefs
blood_of_the_eptelonian_chiefs
No narrative description is currently localized; the mechanical effects are recorded below.
Character: Prominence 25, Martial 2
Country: Light Infantry Offensive 10%, Global Manpower Modifier 8%
Province: Local Tribesmen Happiness 10%
Unit: Light Infantry Mountain Combat Bonus 10%
Blood of the Euryalids
blood_of_euralyean
When the Great Collapse destroyed the Empire of the Ular-Pria, the Snakefolk living on the island of Kraklaz were the first to pull themselves out of the mire. From the citadel of Siznl, one of the only cities untouched by the calamity, the Uriyalok rapidly subdued all opposition to their authority and soon took the entire island for themselves.
Character: Prominence 20, Martial 1
Country: Loyalty To Overlord 5%, Monthly Character Popularity 3%
Province: Local Tax Modifier 5%
Unit: Liburnian Coastal Terrain Combat Bonus 5%
Blood of the Gazabi
blood_of_zewggad
How does a small island manage to maintain not only its independence when surrounded by some of the largest Empires in Omniluxian history, but also has a thriving and vivacious democracy that has sometimes plunged the tiny island into civil war? With the natural gifts of diplomacy and political know-how that the original founders of the Zewggad Republic were blessed with, a trait that is common today in some of the Senators and Citizens of that fair isle.
Character: Prominence 20, Finesse 1, Charisma 1
Country: Global Commerce Modifier 5%, Governor Loyalty 10%
Province: Local Research Points Modifier 10%
Unit: Liburnian Movement Speed 10%
Blood of the Gundogdu
blood_of_duny
The Gundogdu clan has led the Gokruç since the founder of their family, Orçuz Gundogdu, took charge of the tribe during the Great Invasions of the 650s. Fighting off other nomadic tribes and Zanic invaders, the Gundogdu ensured that the Duny survived until the great collapse destabilized the enemies of the children of Dzunge Duny. His descendants are known across the steppes as fierce and noble warriors who will sacrifice their lives in the pursuit of freedom.
Character: Prominence 20, Martial 1
Country: Light Cavalry Movement Speed 10%, Light Cavalry Offensive 5%
Province: Local Tribesmen Happiness 5%
Unit: Light Cavalry Hills Combat Bonus 5%
Blood Of The Harbor Founders
blood_of_the_harbor_founders
No narrative description is currently localized; the mechanical effects are recorded below.
Character: Prominence 25, Charisma 2
Country: Global Commerce Modifier 8%, Monthly Legitimacy 5%
Province: Local Research Points Modifier 10%
Unit: Liburnian Offensive 10%
Blood of the Jodok
bretagne
The Jodok Kings have long fought off the encroachments of the Aralans - and despite their Zanic ancestry, there is no doubt that they are the only bulwark against Aralans domination. Both powers have struggled against each other for control over Rohenoa and Rohevia, while the native Rohenoans are often either helpless victims or forced to pick a side. Expert horsemen whose knights dominate the plains, the knights of the Jodok clan are unequalled when fighting on open ground.
Character: Prominence 20, Martial 1
Country: Light Infantry Movement Speed 5%, Light Cavalry Offensive 5%
Province: Local Freemen Output 5%
Unit: Light Cavalry Plains Combat Bonus 5%
Blood of the Merovingi
blood_of_aralans
The traditional Kings of the Aralans come from the Merovingi family, whose clan exercised their control over the Aralans from their seat of power at Racgerrac. As a foreign people to the Rohenevian Peninsula, the Aralans mercenaries remaining in the region were forced to unite under them once the Zani abandoned them. However this trial by fire worked in their favor, as the warrior-kings of the Merovingi forged a Kingdom only rivaled by the Bretagne of the north.
Character: Prominence 20, Martial 2
Country: Heavy Infantry Discipline 5%, Omen Power 2%
Province: Local Population Growth 3%
Unit: Heavy Infantry Plains Combat Bonus 5%
Blood of the Nazani
blood_of_nazani
*(See also: [Razani and Nazani Family Histories](razani-nazani-family-histories.html))* The Imperials of the West consider themselves to be Nazani first and foremost, even though many of their Royal Houses were founded by cadet branches of the Zani Dynasty. Ever since the Zani Empire split in 690 LC, the history of the Nazani has been shaped and formed by the tumultuous events happening on Morrigon, not Luxterra, and the people have forgotten many of the cultural connections that they once shared with their eastern cousins. The 'Western Zani' do not celebrate the distant accomplishments of a long-forgotten conqueror from a foreign land, but choose to honor the Nazani Emperors that have ruled them for some three hundred years.
Character: Prominence 20, Finesse 1
Country: Monthly Legitimacy 3%, Monthly Character Popularity 3%
Province: Local Nobles Happiness 5%
Unit: Heavy Infantry Morale 5%
Blood of the Sertem
sertem
*(See also: [Sertem Family History](sertem-family-histories.html))* Srandenr Sertem, the founder of the bloodline, was an admiral that proved his worth to Zanis the Great and after years of faithful service, the loyal warrior was granted the governorship of the rich Baetep province. His descendants managed to hold on to their authority after the Great Collapse, and were eventually strong enough to declare their independence from the Razani Empire. The Sertemic Dynasty has ruled as Pharons for around fifty years now and they are a major player in the politics of western Luxterra.
Character: Prominence 20, Martial 1
Country: Fabricate Claim Cost Modifier -5%, Global Slaves Happiness 5%
Province: Local Slaves Output 5%
Unit: Liburnian Offensive 5%
Blood of the Totrazi
blood_of_jarenam
The Totrazi clan, through guile and intrigue, managed to come out as the rulers of what was left of Jarenam the Formidable's empire. Their line is known for their tactical minds and silver tongues, characteristics highly praised in Dragkhan culture which allowed them to rise to become one of the great clans that followed Jarenam on his conquest of Western Luxterra.
Character: Prominence 20, Charisma 2
Country: Global Slaves Output 3%, Loyalty To Overlord -20
Province: Local Slaves Output 5%
Unit: Light Infantry Offensive 5%
Blood of the True Pharons
dune
The last native Pharon of Baetep, Khewer-Sedjet Djedhid, was defeated by the armies of Zanis the Great and forced to abandon his birthright and flee south alongside his family. Finding refuge in the city of Djeba, his ancestral home, the broken armies of the Baetep Empire managed to repel the invading forces sent to destroy them, and in the years to come, Khewer-Sedjet would unite four cities into a kingdom that he named Dune. It is the hope of his heirs that they will one day be able to defeat the foreigners that stole their Empire and reclaim the crown as the true Pharons of Baetep.
Character: Prominence 20, Martial 1
Country: Camels Movement Speed 5%, Global Tribesmen Output 3%
Province: Local Monthly Civilization 3%
Unit: Desert Combat Bonus 5%
Blood of the Ular-Pria
blood_of_midnadg
After many trials and tribulations, the Snakefolk have reunited their shattered Empire, ushering forth a new era in which the Ular-Pria reign over the Austropetolian Isles. A new bloodline of Emperors has been established by the ascendent Snakefolk, who have proclaimed their right to rule over the lands formerly held by their ancestors.
Character: Prominence 20, Martial 1
Country: Liburnian Movement Speed 10%, Global Slaves Output 5%
Province: Local Hostile Attrition 1
Unit: Light Infantry Offensive 5%
Blood of the Victory Goddess
blood_of_myahudya
The Victory Goddess has blessed the ancestors of this individual with powers beyond mortal comprehension as a sign of the promised victory to come. Set aside from birth to fight for the Viktreic Faith, this character has been entrusted with divine abilities in the hopes of obtaining victory over their enemies.
Character: Prominence 20, Zeal 3
Country: Assault Ability 5%, Religious Tech Investment 5%
Province: Local Happiness For Same Religion Modifier 10%
Unit: Light Infantry Defensive 5%
Blood of the Walantidottir
blood_of_herue
The Walantidottir dynasty has ruled over Herue since the legendary King Norraksgaelg conquered the capital of the Iolsim Kingdom, founding Dawaon and establishing the Kingdom of Herue. Kings of this dynasty are known to be pious and patrons of the arts, promoting stability in the lowlands.
Character: Prominence 20, Zeal 2
Country: Global Pop Conversion Speed Modifier 2%, Monthly Legitimacy 3%
Province: Local Tax Modifier 5%
Unit: Light Infantry Defensive 5%
Blood of the Zakara
blood_of_prophet
Descendants of the great Daro Zakara, first Kalif of the Zakara Kephal, the Zakara are one of the oldest families in Luxterra, with some claiming that they descend from the ancient Kings of the pre-Zainudian Zaraken Empire. However, with much of their bloodline slaughtered in the aftermath of the Great Zinduidian Revolt, the royals of this lineage now concern themselves with ensuring the continuation of their bloodline.
Character: Prominence 20, Zeal 2
Country: Camels Movement Speed 10%, Governor Loyalty 5%
Province: Global Pop Conversion Speed 5%
Unit: Camels Desert Combat Bonus 10%
Blood of the Zalthu
blood_of_girm
Sons of the great warlord Girm Zalthu, the Zalthu clan are the traditional rulers of Droishuilco, the greatest of the Droishu settlements. Using his tactical mind and reforming the dysfunctional clan-based systems his people traditionally relied on, Lord Girm was able to march his men across the Dragon's Pass, finally uniting the disparate Hobgoblin tribes for the first time in centuries. Those who inherit his bloodline are keen to meet and even surpass his achievements.
Character: Prominence 20, Martial 1
Country: Assault Ability 5%, Omen Power 5%
Province: Local Happiness For Same Culture Modifier 5%
Unit: Archers Hills Combat Bonus 5%
Blood of Uttarasmake the Great
blood_of_soventeir
The blood of Uttarasmake the Great, the first Soventeir Emperor and destroyer of the Yarenamian tribes, flows in the veins of this person, marking them as a member of one of the most elite Dragkhanic families and granting to them mystical powers. Uttarasmake was a mighty warrior and visionary that reformed the political structures of the Dragkhans, and his radical transformation of their tribal culture is what allowed the Soventeir Empire to be established. After his reign, no longer would his people be considered mere raiders and savage nuisances - a first in their history.
Character: Prominence 20, Zeal 1, Martial 1
Country: Light Cavalry Offensive 5%, Light Cavalry Movement Speed 5%
Province: Local Happiness For Same Religion Modifier 5%
Unit: Light Cavalry Offensive 5%
Blood of Vetalians
blood_of_vetalian
There were not many countries that were able to resist the armies of the Zani Empire or her colonists - ancient Empires were ground into dust and Kingdoms were shattered forever in the wake of the Great Conqueror - but the Vetalians of Morrigon were able to keep their independence at a time when others became slaves. The descendants of those proud tribesmen that kept out the strongest legions in Omniluxia are said to be brash, hot-headed warriors that love nothing more than seeking death on the battlefield.
Character: Prominence 20, Martial 1
Country: Global Defensive 5%, Omen Power 5%
Province: Local Population Growth 3%
Unit: Light Cavalry Plains Combat Bonus 10%
Blood of Zanis
zani
*(See also: [Razani and Nazani Family Histories](razani-nazani-family-histories.html))* Zanis Zani was the legendary founder of the Zani Empire, a dynasty that has ruled the Empire since the days of the Eagelian Kingdom. The martial and civic skills of the Zani allowed them to rule over the largest Empire Omniluxia had ever seen.
Character: Prominence 20, Zeal 1
Country: Global Defensive 10%, Omen Power 10%
Province: Garrison Size 10%
Unit: Heavy Cavalry Discipline 5%
Blood of Zorgolis
zorgolis
Infamous writer and orator, Zorgolis of Gevanni is a figure both beloved and hated amongst the people of the late Razani Empire. Although the Gevannic Senate had long become a more ceremonial institution, Zorgolis used his platform to champion land reform and speak out against the landed aristocracy that pushed returning soldiers out of their lands and into the various slums of the empire. Unfortunately, his prominence and populist policies got him arrested by the Governor of the Neo Ytalianes under charges of treason, and he spent his final years in a dungeon where he would write his final memoirs in what would become the Tales from the Zanic Age. Finally, on the first of Zanisolizan, he was executed.
Character: Prominence 20, Charisma 2
Country: Global Unrest -3%, Monthly Character Popularity 3%
Province: Local Slaves Happiness 8%
Unit: Light Infantry Morale 5%
Sanguine Blood
sanguine_blood
To mischaracterize and reduce the divine capabilities of the Sanguine Blood to being a 'Drow bloodline' reveals a fundamental misunderstanding about its nature; this is no mere trait to be passed on from father to son, mother to daughter, but a gift from the Eternal Darkness that has manifested itself into being. Those marked with the Sanguine Blood are chosen by the Blood-Stained gods and destined to become the nobility of the Sanguine Confederacy.
Character: Prominence 20, Martial 1, Zeal 1
Country: Assault Ability 5%, Light Infantry Offensive 5%
Province: Local Happiness For Same Religion Modifier 10%
Unit: Enslavement Efficiency 2%
See also: Artifacts and Holy Site Items, Important Characters, and Countries.