Chronicles of Omniluxia
Countries

Kingdom of Ytalia

1,339 words·6 min read

Flag of Lisintheon Ytalia
Lisintheon Ytalia flag
Game Tag
YGA
Capital
Btusennren
Ruler
Siaan Marrikei
Government
Feudal Monarchy
Primary Culture
Ytalian
Faith
The First Emperor
Territory
17 controlled provinces at start.
Levy Composition
Light Infantry 55%, Heavy Infantry 30%, Light Cavalry 15%
Map silhouette of Lisintheon Ytalia
Starting realm atlas with province borders, capital, cities, holy sites, neighbors, locator inset, and mileage scale.

The Kings of Ytalia have been faithful subjects of the Zani Empire ever since the founding of their kingdom by Cyrogelos the Loyal, right hand of Zanis the Great. Located at the southern edge of the Zani world, they are the defenders of the Golden Pathway, fighting off nomadic horsemen and goblin hordes.

Flag of Ytalia
Tag
YGA
Founded
75 LC, when Zanis granted Cyrogelos the kingship after Ytalia accepted Zani rule.
Capital Region
The southern Zani frontier along the Golden Pathway.
Faith
Officially Zanisite, with strong Helluvian communities in the east and south.
Levy Profile
Zanic: light infantry at the core, reinforced by heavy infantry and light cavalry.

History

A bellicose people whose military culture laid the foundation for the great armies of the Zani Empire, the Ytalians continued to serve the weakened Razani loyally after the Great Collapse, guarding the south from Duny and Selaskusian hordes. Their loyalty reaches back to 75 LC, when Zanis rewarded Cyrogelos for his service by granting him the kingship of Ytalia after the region had accepted Zani rule.

Situation at 1000 LC

The spreading Helluvian faith has come to dominate much of eastern and southern Ytalia. The old king enforced his Razani overlord's policy of persecution, but his son surprised the court by promoting tolerance and even pardoning his devoutly Helluvian brother. Though he maintains the Cult of Zanis as the state religion to placate the emperor, radical believers scoff at the idea of the distant emperor dictating the fate of their souls - and rumors of rebellion now linger in the eastern regions.

Main Cities and Military

Ytalia's most important settlements guard the Golden Pathway and the southern approaches into the Zani world. Its army follows the Zanic pattern: a large infantry core, enough heavy infantry to hold formal battle lines, and light cavalry suited to frontier patrols against Duny, Selaskusian, and goblin threats.

See also: Zanis the Great, Cyrogelos, Zanisite, and Timeline.

Campaign Profile

Kingdom of Ytalia begins in Btusennren as a Feudal Monarchy state led by a Ytalian political core and professing The First Emperor. Its opening position is best understood through the people, ruler, land, and institutions recorded in the game files.

Starting Ruler

Siaan Marrikei is the fixed, authored ruler at campaign start, born in 970 LC. The setup records Martial 8, Charisma 2, Finesse 7, Zeal 3; the authored traits are Tactician, Scholar, Harsh, Blunt, Lapsed, Tolerant, and Blood of Cyrogelos. This is a canonical opening character, not a randomly generated officeholder.

Peoples and Cultural World

Ytalian belongs to the Geallian culture group, alongside Eageli, Ytali, Enentan, Gunstris, Shwi, Shewesnep, Weageli, Ularian, Fideli, Yizerritha, and Shanuza. The culture definition uses the Gellaian ethnicity set for character appearance. Across the realm's starting provinces, population-weighted provincial culture is recorded as Ytali (96%), Urretolian (4%). The setup additionally grants explicit status to Eageli (Citizen). Provincial culture is a broad administrative label rather than a census of every household, but it provides firmer evidence than assuming the entire country matches its court.

Religion in the Realm

The state faith is The First Emperor. Starting provinces are recorded as Helluvian (65%), Zanisite (31%), Kka-Shatothui (4%). Game localization describes it this way: “The Imperial Pantheon of Zanis, the first Emperor of the Zani, persists in the Zani peoples who descend from him. Zanis continues to protect his people as a half-god, and the Zanisite Faith focuses upon honoring the memory and achievements of the greatest Zani Emperor with a series of rituals that ensures his divine presence remains within the land.”

Land, Settlements, and Livelihood

At the 1000 LC start it controls 17 provinces, making it a substantial middle power. From Btusennren, its government must turn a meaningful territorial base into durable regional influence. Province count measures the opening political footprint, not the number or worth of its people. The starting provinces contain 3 cities or metropolises. Their population-weighted terrain is plains (50%), forest (26%), and hills (24%); their leading trade goods are precious metals (14%), horses (13%), livestock (11%), grain (11%), cloth (10%), and wild game (9%). These records give the country's culture a material setting without inventing unsupported customs.

Government and Army

Its Feudal Monarchy locates formal power in a crown and dynasty. The title is therefore more than flavor: succession and the standing of the ruling house are central to the realm's continuity.

The levy is built chiefly around light infantry (55%), supported by heavy infantry (30%), light cavalry (15%). This is a statement about the forces available at the campaign opening, not a claim that every inhabitant shares a single martial way of life.

The army profile should be read together with the terrain and economy above: it shows what the state can raise in 1000 LC, while the province records show the communities and resources supporting that force.

See also: Countries, Cultures, Races, Religions, and Timeline.

Realm at a Glance

Kingdom of Ytalia enters the 1000 LC world from Btusennren, with a Ytalian political core and The First Emperor as its recorded faith. Those labels connect the state to Geallian history and to Zanic tradition; they describe the court and starting state, not a claim that every subject has the same ancestry, language, or belief.

Rule and Scale

Its Feudal Monarchy locates formal power in a crown and dynasty. The title is therefore more than flavor: succession and the standing of the ruling house are central to the realm's continuity.

At the 1000 LC start it controls 17 provinces, making it a substantial middle power. From Btusennren, its government must turn a meaningful territorial base into durable regional influence. Province count measures the opening political footprint, not the number or worth of its people.

People and Belief

Primary culture and state faith show which traditions possess official standing at the campaign opening. They also provide the safest canon-grounded starting point for understanding daily identity: Ytalian institutions shape the realm's public face, while The First Emperor supplies its formal religious vocabulary. Border communities, minorities, and local practice may be more varied than those state labels can show; see Cultures and Races for the distinction between culture and ancestry.

Ways of War

The levy is built chiefly around light infantry (55%), supported by heavy infantry (30%), light cavalry (15%). This is a statement about the forces available at the campaign opening, not a claim that every inhabitant shares a single martial way of life.

Together, the capital, territorial footprint, political form, and levy make Kingdom of Ytalia more than a colored patch on the atlas: they define the problems its rulers face and the resources with which its people meet them.

See also: Countries, Timeline, Geallian, and Zanic tradition.