Chronicles of Omniluxia
Countries

Rilsidhiar

943 words·4 min read

Flag of Rilsidhiar
Rilsidhiar flag
Game Tag
FM9
Capital
Rilsidhiar
Government
Tribal Federation
Primary Culture
Hiari
Faith
Mother Earth Pantheon
Territory
9 controlled provinces at start.
Levy Composition
Light Infantry 41%, Archers 41%, Light Cavalry 9%, Horse Archers 9%
Map silhouette of Rilsidhiar
Starting realm atlas with province borders, capital, cities, holy sites, neighbors, locator inset, and mileage scale.

Campaign Profile

Rilsidhiar begins in Rilsidhiar as a Tribal Federation state led by a Hiari political core and professing Mother Earth Pantheon. Its opening position is best understood through the people, ruler, land, and institutions recorded in the game files.

Starting Ruler

No set_as_ruler character is present for this tag in the authored setup files. Accordingly, no ruler is named here: the campaign supplies the officeholder through game setup rather than fixed lore.

Peoples and Cultural World

Hiari belongs to the Thalmori Wood Elves culture group, alongside Admadi, Bogdian, Senekeloi, Sidhioi, Semeladin, and Iyusavr. The culture definition uses the Forest Elves ethnicity set for character appearance. Across the realm's starting provinces, population-weighted provincial culture is recorded as Hiari (100%). Provincial culture is a broad administrative label rather than a census of every household, but it provides firmer evidence than assuming the entire country matches its court.

Religion in the Realm

The state faith is Mother Earth Pantheon. Starting provinces are recorded as Aneic (100%). Game localization describes it this way: “Aneic represents the various beliefs of the Wood Elves, mainly centered around worship of the forest and Mother Earth, known to them as Cafea. Their gods are all Idrasil, or aspects of Mother Cafea, that preside over specific areas of everyday life. Most variations of this faith preach the Oneness of Nature and encourage followers to spend their time outdoors, where ceremonies are held under the canopy of the forest instead of the marble halls of the Temple. Aneids are traditionally pacifists that only fight defensive wars, however the large variety of…”

Land, Settlements, and Livelihood

At the 1000 LC start it controls 9 provinces, making it a compact regional realm. From Rilsidhiar, its government must use a limited but coherent base carefully. Province count measures the opening political footprint, not the number or worth of its people. The starting provinces contain 1 city or metropolis. Their population-weighted terrain is eldritch forest (67%), and forest (33%); their leading trade goods are wood (25%), wild game (21%), earthenware (17%), honey (11%), livestock (10%), and horses (8%). These records give the country's culture a material setting without inventing unsupported customs.

Government and Army

Its Tribal Federation presents the country as a union of communities or war-bands. That political form matters as much as its borders: cohesion must be maintained across constituent groups.

The levy is built chiefly around light infantry (41%), supported by archers (41%), light cavalry (9%), horse archers (9%). This is a statement about the forces available at the campaign opening, not a claim that every inhabitant shares a single martial way of life.

The army profile should be read together with the terrain and economy above: it shows what the state can raise in 1000 LC, while the province records show the communities and resources supporting that force.

See also: Countries, Cultures, Races, Religions, and Timeline.

Realm at a Glance

Rilsidhiar enters the 1000 LC world from Rilsidhiar, with a Hiari political core and Mother Earth Pantheon as its recorded faith. Those labels connect the state to the wider cultural record history and to the religious landscape of Omniluxia; they describe the court and starting state, not a claim that every subject has the same ancestry, language, or belief.

Rule and Scale

Its Tribal Federation presents the country as a union of communities or war-bands. That political form matters as much as its borders: cohesion must be maintained across constituent groups.

At the 1000 LC start it controls 9 provinces, making it a compact regional realm. From Rilsidhiar, its government must use a limited but coherent base carefully. Province count measures the opening political footprint, not the number or worth of its people.

People and Belief

Primary culture and state faith show which traditions possess official standing at the campaign opening. They also provide the safest canon-grounded starting point for understanding daily identity: Hiari institutions shape the realm's public face, while Mother Earth Pantheon supplies its formal religious vocabulary. Border communities, minorities, and local practice may be more varied than those state labels can show; see Cultures and Races for the distinction between culture and ancestry.

Ways of War

The levy is built chiefly around light infantry (41%), supported by archers (41%), light cavalry (9%), horse archers (9%). This is a statement about the forces available at the campaign opening, not a claim that every inhabitant shares a single martial way of life.

Together, the capital, territorial footprint, political form, and levy make Rilsidhiar more than a colored patch on the atlas: they define the problems its rulers face and the resources with which its people meet them.

See also: Countries, Timeline, the wider cultural record, and the religious landscape of Omniluxia.