Chronicles of Omniluxia
Countries

Shatrumnamen

923 words·4 min read

Flag of Shatrumnamen
Shatrumnamen flag
Game Tag
MH3
Capital
Nagonshv
Government
Tribal Kingdom
Primary Culture
Gyulekhy
Faith
Artheous Pantheon
Territory
7 controlled provinces at start.
Levy Composition
Light Infantry 50%, Archers 30%, Heavy Infantry 20%
Map silhouette of Shatrumnamen
Starting realm atlas with province borders, capital, cities, holy sites, neighbors, locator inset, and mileage scale.

Campaign Profile

Shatrumnamen begins in Nagonshv as a Tribal Kingdom state led by a Gyulekhy political core and professing Artheous Pantheon. Its opening position is best understood through the people, ruler, land, and institutions recorded in the game files.

Starting Ruler

No set_as_ruler character is present for this tag in the authored setup files. Accordingly, no ruler is named here: the campaign supplies the officeholder through game setup rather than fixed lore.

Peoples and Cultural World

Gyulekhy belongs to the Arungdirong culture group, alongside Gorovani, Sarian, Nyugedian, and Rongonan. The culture definition uses the North Arteon ethnicity set for character appearance. Across the realm's starting provinces, population-weighted provincial culture is recorded as Gyulekhy (85%), Alu-sarian (15%). Provincial culture is a broad administrative label rather than a census of every household, but it provides firmer evidence than assuming the entire country matches its court.

Religion in the Realm

The state faith is Artheous Pantheon. Starting provinces are recorded as Artheousan (100%). Game localization describes it this way: “When the world was young and the gods of Omniluxia struggled to contain the threat of the Dragons from destroying everything, there was a giant wyrm, a timeless beast of darkness named Arteon, who was slain by the legendary human hero Artheousan. As the dragon lay dying, its breath and blood coalesced into the form of a beautiful woman; a bride for the mighty Artheousan, and the mother of the first Arteonians. The Artheousan Faith honors the tradition of this first hero and founder of nations.”

Land, Settlements, and Livelihood

At the 1000 LC start it controls 7 provinces, making it a compact regional realm. From Nagonshv, its government must use a limited but coherent base carefully. Province count measures the opening political footprint, not the number or worth of its people. The starting provinces contain 1 city or metropolis. Their population-weighted terrain is farmland (53%), hills (41%), and mountain (6%); their leading trade goods are spices (29%), base metals (16%), stone (15%), meat (13%), grain (11%), and iron (10%). These records give the country's culture a material setting without inventing unsupported customs.

Government and Army

Its Tribal Kingdom presents the country as a union of communities or war-bands. That political form matters as much as its borders: cohesion must be maintained across constituent groups.

The levy is built chiefly around light infantry (50%), supported by archers (30%), heavy infantry (20%). This is a statement about the forces available at the campaign opening, not a claim that every inhabitant shares a single martial way of life.

The army profile should be read together with the terrain and economy above: it shows what the state can raise in 1000 LC, while the province records show the communities and resources supporting that force.

See also: Countries, Cultures, Races, Religions, and Timeline.

Realm at a Glance

Shatrumnamen enters the 1000 LC world from Nagonshv, with a Gyulekhy political core and Artheous Pantheon as its recorded faith. Those labels connect the state to the wider cultural record history and to the religious landscape of Omniluxia; they describe the court and starting state, not a claim that every subject has the same ancestry, language, or belief.

Rule and Scale

Its Tribal Kingdom presents the country as a union of communities or war-bands. That political form matters as much as its borders: cohesion must be maintained across constituent groups.

At the 1000 LC start it controls 7 provinces, making it a compact regional realm. From Nagonshv, its government must use a limited but coherent base carefully. Province count measures the opening political footprint, not the number or worth of its people.

People and Belief

Primary culture and state faith show which traditions possess official standing at the campaign opening. They also provide the safest canon-grounded starting point for understanding daily identity: Gyulekhy institutions shape the realm's public face, while Artheous Pantheon supplies its formal religious vocabulary. Border communities, minorities, and local practice may be more varied than those state labels can show; see Cultures and Races for the distinction between culture and ancestry.

Ways of War

The levy is built chiefly around light infantry (50%), supported by archers (30%), heavy infantry (20%). This is a statement about the forces available at the campaign opening, not a claim that every inhabitant shares a single martial way of life.

Together, the capital, territorial footprint, political form, and levy make Shatrumnamen more than a colored patch on the atlas: they define the problems its rulers face and the resources with which its people meet them.

See also: Countries, Timeline, the wider cultural record, and the religious landscape of Omniluxia.