Hazarlars
- Game Tag
- HAZ
- Capital
- Huyidid
- Ruler
- Yegwemel Yihuzewgmen
- Government
- Nomadic Tribe
- Primary Culture
- Xazalars
- Faith
- Yedidyhan
- Territory
- 10 controlled provinces at start.
- Levy Composition
- Horse Archers 45%, Chariots 9%, Light Infantry 36%, Archers 9%
Campaign Profile¶
Hazarlars begins in Huyidid as a Nomadic Tribe state led by a Xazalars political core and professing Yedidyhan. Its opening position is best understood through the people, ruler, land, and institutions recorded in the game files.
Starting Ruler¶
Yegwemel Yihuzewgmen is the fixed, authored ruler at campaign start, born in 974 LC. The setup records Martial 8, Charisma 7, Finesse 6, Zeal 6; the authored traits are Ambitious, One-Eyed, Tactician, Conqueror, and Loving. This is a canonical opening character, not a randomly generated officeholder.
Peoples and Cultural World¶
Xazalars belongs to the Hazalars culture group, alongside Kerkindi, Yokutska, Achabascan, and Chipewyan. The culture definition uses the Hazalar ethnicity set for character appearance. Across the realm's starting provinces, population-weighted provincial culture is recorded as Xazalars (100%). Provincial culture is a broad administrative label rather than a census of every household, but it provides firmer evidence than assuming the entire country matches its court.
Religion in the Realm¶
The state faith is Yedidyhan. Starting provinces are recorded as Yedidyhan (100%). Game localization describes it this way: “Worshippers of the first Vampire, Yedidyhan, the Yedizi faithful are fanatic cultists feared and despised by all races. Despite being ostracized throughout the world, the Vampire God's few but devoted followers dedicate their lives to bringing forth the Eternal Night which will set him free.”
Land, Settlements, and Livelihood¶
At the 1000 LC start it controls 10 provinces, making it a compact regional realm. From Huyidid, its government must use a limited but coherent base carefully. Province count measures the opening political footprint, not the number or worth of its people. The starting provinces contain 2 cities or metropolises. Their population-weighted terrain is steppes (90%), and hills (10%); their leading trade goods are iron (25%), cloth (23%), vegetables (10%), earthenware (8%), incense (8%), and steppe horses (7%). These records give the country's culture a material setting without inventing unsupported customs.
Government and Army¶
Its Nomadic Tribe presents the country as a union of communities or war-bands. That political form matters as much as its borders: cohesion must be maintained across constituent groups.
The levy is built chiefly around horse archers (45%), supported by light infantry (36%), chariots (9%), archers (9%). This is a statement about the forces available at the campaign opening, not a claim that every inhabitant shares a single martial way of life.
The army profile should be read together with the terrain and economy above: it shows what the state can raise in 1000 LC, while the province records show the communities and resources supporting that force.
See also: Countries, Cultures, Races, Religions, and Timeline.
Realm at a Glance¶
Hazarlars enters the 1000 LC world from Huyidid, with a Xazalars political core and Yedidyhan as its recorded faith. Those labels connect the state to the wider cultural record history and to the religious landscape of Omniluxia; they describe the court and starting state, not a claim that every subject has the same ancestry, language, or belief.
Rule and Scale¶
Its Nomadic Tribe presents the country as a union of communities or war-bands. That political form matters as much as its borders: cohesion must be maintained across constituent groups.
At the 1000 LC start it controls 10 provinces, making it a compact regional realm. From Huyidid, its government must use a limited but coherent base carefully. Province count measures the opening political footprint, not the number or worth of its people.
People and Belief¶
Primary culture and state faith show which traditions possess official standing at the campaign opening. They also provide the safest canon-grounded starting point for understanding daily identity: Xazalars institutions shape the realm's public face, while Yedidyhan supplies its formal religious vocabulary. Border communities, minorities, and local practice may be more varied than those state labels can show; see Cultures and Races for the distinction between culture and ancestry.
Ways of War¶
The levy is built chiefly around horse archers (45%), supported by light infantry (36%), chariots (9%), archers (9%). This is a statement about the forces available at the campaign opening, not a claim that every inhabitant shares a single martial way of life.
Together, the capital, territorial footprint, political form, and levy make Hazarlars more than a colored patch on the atlas: they define the problems its rulers face and the resources with which its people meet them.
See also: Countries, Timeline, the wider cultural record, and the religious landscape of Omniluxia.