Chronicles of Omniluxia
Countries

Xev

929 words·4 min read

Flag of Xev
Xev flag
Game Tag
DE3
Capital
Iesrr
Government
Theocratic Monarchy
Primary Culture
Xanvr
Faith
Blood Tainted Pantheon
Territory
7 controlled provinces at start.
Levy Composition
Light Infantry 32%, Archers 29%, Heavy Infantry 11%, Chariots 29%
Map silhouette of Xev
Starting realm atlas with province borders, capital, cities, holy sites, neighbors, locator inset, and mileage scale.

Campaign Profile

Xev begins in Iesrr as a Theocratic Monarchy state led by a Xanvr political core and professing Blood Tainted Pantheon. Its opening position is best understood through the people, ruler, land, and institutions recorded in the game files.

Starting Ruler

No set_as_ruler character is present for this tag in the authored setup files. Accordingly, no ruler is named here: the campaign supplies the officeholder through game setup rather than fixed lore.

Peoples and Cultural World

Xanvr belongs to the Drow culture group, alongside Arzc. The culture definition uses the Drow ethnicity set for character appearance. Across the realm's starting provinces, population-weighted provincial culture is recorded as Xanvr (100%). Provincial culture is a broad administrative label rather than a census of every household, but it provides firmer evidence than assuming the entire country matches its court.

Religion in the Realm

The state faith is Blood Tainted Pantheon. Starting provinces are recorded as Blood-Stained (100%). Game localization describes it this way: “The religious movement known to most as 'Blood-Stained' has recently been rapidly spreading across northeast Luxterra. It comes from the ways of the mysterious Drow that once resided deep in the mountains there. Recently, many Northlander and Norrfallian tribes have been embracing the dark ancient faith that the Drow have followed for centuries. It is similar in some ways to the ancient Elemenic faith, but instead of embracing all aspects of emotional experience, the followers focus only upon the joys of misery, murder, and violence. Deceit and…”

Land, Settlements, and Livelihood

At the 1000 LC start it controls 7 provinces, making it a compact regional realm. From Iesrr, its government must use a limited but coherent base carefully. Province count measures the opening political footprint, not the number or worth of its people. The starting provinces contain 1 city or metropolis. Their population-weighted terrain is caverns (100%); their leading trade goods are base metals (30%), wood (14%), livestock (13%), vegetables (13%), precious metals (13%), and horses (10%). These records give the country's culture a material setting without inventing unsupported customs.

Government and Army

Its Theocratic Monarchy locates formal power in a crown and dynasty. The title is therefore more than flavor: succession and the standing of the ruling house are central to the realm's continuity.

The levy is built chiefly around light infantry (32%), supported by archers (29%), chariots (29%), heavy infantry (11%). This is a statement about the forces available at the campaign opening, not a claim that every inhabitant shares a single martial way of life.

The army profile should be read together with the terrain and economy above: it shows what the state can raise in 1000 LC, while the province records show the communities and resources supporting that force.

See also: Countries, Cultures, Races, Religions, and Timeline.

Realm at a Glance

Xev enters the 1000 LC world from Iesrr, with a Xanvr political core and Blood Tainted Pantheon as its recorded faith. Those labels connect the state to the wider cultural record history and to Blood-Stained faith; they describe the court and starting state, not a claim that every subject has the same ancestry, language, or belief.

Rule and Scale

Its Theocratic Monarchy locates formal power in a crown and dynasty. The title is therefore more than flavor: succession and the standing of the ruling house are central to the realm's continuity.

At the 1000 LC start it controls 7 provinces, making it a compact regional realm. From Iesrr, its government must use a limited but coherent base carefully. Province count measures the opening political footprint, not the number or worth of its people.

People and Belief

Primary culture and state faith show which traditions possess official standing at the campaign opening. They also provide the safest canon-grounded starting point for understanding daily identity: Xanvr institutions shape the realm's public face, while Blood Tainted Pantheon supplies its formal religious vocabulary. Border communities, minorities, and local practice may be more varied than those state labels can show; see Cultures and Races for the distinction between culture and ancestry.

Ways of War

The levy is built chiefly around light infantry (32%), supported by archers (29%), chariots (29%), heavy infantry (11%). This is a statement about the forces available at the campaign opening, not a claim that every inhabitant shares a single martial way of life.

Together, the capital, territorial footprint, political form, and levy make Xev more than a colored patch on the atlas: they define the problems its rulers face and the resources with which its people meet them.

See also: Countries, Timeline, the wider cultural record, and Blood-Stained faith.