Såasamenn
- Game Tag
- JMN
- Capital
- Asgavskoo
- Ruler
- Akeibavoo Saasamenn
- Government
- Stratocratic Monarchy
- Primary Culture
- Jemskoo
- Faith
- Kuulvaal
- Territory
- 9 controlled provinces at start.
- Levy Composition
- Light Infantry 52%, Heavy Infantry 38%, Light Cavalry 10%
Campaign Profile¶
Såasamenn begins in Asgavskoo as a Stratocratic Monarchy state led by a Jemskoo political core and professing Kuulvaal. Its opening position is best understood through the people, ruler, land, and institutions recorded in the game files.
Starting Ruler¶
Akeibavoo Saasamenn is the fixed, authored ruler at campaign start, born in 976 LC. The setup records Martial 8, Charisma 7, Finesse 5, Zeal 10; the authored traits are Pious, Tactician, Zealous, and Loving. This is a canonical opening character, not a randomly generated officeholder.
Peoples and Cultural World¶
Jemskoo belongs to the Gnome culture group, alongside Saamskoo, Mudskvas, Vdaami, Saav, and Mattaaskuava. The culture definition uses the Gnome ethnicity set for character appearance. Across the realm's starting provinces, population-weighted provincial culture is recorded as Jemskoo (100%). Provincial culture is a broad administrative label rather than a census of every household, but it provides firmer evidence than assuming the entire country matches its court.
Religion in the Realm¶
The state faith is Kuulvaal. Starting provinces are recorded as Kuulvåal (100%). Game localization describes it this way: “Kuulvåal, or the 'One Worship' is the monotheistic religion of the Gnomes, who worship and revere only Wielkopan, or Wekuaa, over all other false gods. Believers also venerate various Taalvut, or angels, that help the common people in daily life. Finally, followers hope their devotion will be rewarded when a prophet emerges that will lead them back to their former homeland, a paradise known as Jaaltuvesk.”
Land, Settlements, and Livelihood¶
At the 1000 LC start it controls 9 provinces, making it a compact regional realm. From Asgavskoo, its government must use a limited but coherent base carefully. Province count measures the opening political footprint, not the number or worth of its people. The starting provinces contain 2 cities or metropolises. Their population-weighted terrain is mountain (56%), plains (22%), and hills (22%); their leading trade goods are precious metals (33%), incense (22%), iron (14%), wild game (14%), salt (8%), and base metals (8%). These records give the country's culture a material setting without inventing unsupported customs.
Government and Army¶
Its Stratocratic Monarchy locates formal power in a crown and dynasty. The title is therefore more than flavor: succession and the standing of the ruling house are central to the realm's continuity.
The levy is built chiefly around light infantry (52%), supported by heavy infantry (38%), light cavalry (10%). This is a statement about the forces available at the campaign opening, not a claim that every inhabitant shares a single martial way of life.
The army profile should be read together with the terrain and economy above: it shows what the state can raise in 1000 LC, while the province records show the communities and resources supporting that force.
See also: Countries, Cultures, Races, Religions, and Timeline.
Realm at a Glance¶
Såasamenn enters the 1000 LC world from Asgavskoo, with a Jemskoo political core and Kuulvaal as its recorded faith. Those labels connect the state to Gnomish history and to the religious landscape of Omniluxia; they describe the court and starting state, not a claim that every subject has the same ancestry, language, or belief.
Rule and Scale¶
Its Stratocratic Monarchy locates formal power in a crown and dynasty. The title is therefore more than flavor: succession and the standing of the ruling house are central to the realm's continuity.
At the 1000 LC start it controls 9 provinces, making it a compact regional realm. From Asgavskoo, its government must use a limited but coherent base carefully. Province count measures the opening political footprint, not the number or worth of its people.
People and Belief¶
Primary culture and state faith show which traditions possess official standing at the campaign opening. They also provide the safest canon-grounded starting point for understanding daily identity: Jemskoo institutions shape the realm's public face, while Kuulvaal supplies its formal religious vocabulary. Border communities, minorities, and local practice may be more varied than those state labels can show; see Cultures and Races for the distinction between culture and ancestry.
Ways of War¶
The levy is built chiefly around light infantry (52%), supported by heavy infantry (38%), light cavalry (10%). This is a statement about the forces available at the campaign opening, not a claim that every inhabitant shares a single martial way of life.
Together, the capital, territorial footprint, political form, and levy make Såasamenn more than a colored patch on the atlas: they define the problems its rulers face and the resources with which its people meet them.
See also: Countries, Timeline, Gnomish, and the religious landscape of Omniluxia.