Chronicles of Omniluxia
Countries

Phanicia Kingdom

945 words·4 min read

Flag of Phanicia Kingdom
Phanicia Kingdom flag
Game Tag
PHK
Capital
Phrytheria
Ruler
Naravas
Government
Aristocratic Monarchy
Primary Culture
Phrytherian
Faith
The First Emperor
Territory
8 controlled provinces at start.
Levy Composition
Light Infantry 50%, Light Cavalry 20%, Camels 10%, Heavy Infantry 20%
Map silhouette of Phanicia Kingdom
Starting realm atlas with province borders, capital, cities, holy sites, neighbors, locator inset, and mileage scale.

Campaign Profile

Phanicia Kingdom begins in Phrytheria as an Aristocratic Monarchy state led by a Phrytherian political core and professing The First Emperor. Its opening position is best understood through the people, ruler, land, and institutions recorded in the game files.

Starting Ruler

Naravas is the fixed, authored ruler at campaign start, born in 981 LC. The setup records Martial 8, Charisma 5, Finesse 9, Zeal 6; the authored traits are Tactician, Founder, and Just. This is a canonical opening character, not a randomly generated officeholder.

Peoples and Cultural World

Phrytherian belongs to the Phanician culture group, alongside Akyrmnaean, Corcantinaean, Gellazanian, Phanuqiyari, Domekiri, Maphirian, and Qythanean. The culture definition uses the Phanician ethnicity set for character appearance. Across the realm's starting provinces, population-weighted provincial culture is recorded as Phrytherian (62%), Phanuqiyari (30%), Corcantinaean (4%), Akyrmnaean (4%). Provincial culture is a broad administrative label rather than a census of every household, but it provides firmer evidence than assuming the entire country matches its court.

Religion in the Realm

The state faith is The First Emperor. Starting provinces are recorded as Zanisite (55%), Helluvian (45%). Game localization describes it this way: “The Imperial Pantheon of Zanis, the first Emperor of the Zani, persists in the Zani peoples who descend from him. Zanis continues to protect his people as a half-god, and the Zanisite Faith focuses upon honoring the memory and achievements of the greatest Zani Emperor with a series of rituals that ensures his divine presence remains within the land.”

Land, Settlements, and Livelihood

At the 1000 LC start it controls 8 provinces, making it a compact regional realm. From Phrytheria, its government must use a limited but coherent base carefully. Province count measures the opening political footprint, not the number or worth of its people. The starting provinces contain 2 cities or metropolises. Their population-weighted terrain is farmland (70%), and mountain (30%); their leading trade goods are papyrus (33%), horses (29%), grain (10%), precious metals (10%), iron (8%), and meat (7%). These records give the country's culture a material setting without inventing unsupported customs.

Government and Army

Its Aristocratic Monarchy locates formal power in a crown and dynasty. The title is therefore more than flavor: succession and the standing of the ruling house are central to the realm's continuity.

The levy is built chiefly around light infantry (50%), supported by light cavalry (20%), heavy infantry (20%), camels (10%). This is a statement about the forces available at the campaign opening, not a claim that every inhabitant shares a single martial way of life.

The army profile should be read together with the terrain and economy above: it shows what the state can raise in 1000 LC, while the province records show the communities and resources supporting that force.

See also: Countries, Cultures, Races, Religions, and Timeline.

Realm at a Glance

Phanicia Kingdom enters the 1000 LC world from Phrytheria, with a Phrytherian political core and The First Emperor as its recorded faith. Those labels connect the state to the wider cultural record history and to Zanic tradition; they describe the court and starting state, not a claim that every subject has the same ancestry, language, or belief.

Rule and Scale

Its Aristocratic Monarchy locates formal power in a crown and dynasty. The title is therefore more than flavor: succession and the standing of the ruling house are central to the realm's continuity.

At the 1000 LC start it controls 8 provinces, making it a compact regional realm. From Phrytheria, its government must use a limited but coherent base carefully. Province count measures the opening political footprint, not the number or worth of its people.

People and Belief

Primary culture and state faith show which traditions possess official standing at the campaign opening. They also provide the safest canon-grounded starting point for understanding daily identity: Phrytherian institutions shape the realm's public face, while The First Emperor supplies its formal religious vocabulary. Border communities, minorities, and local practice may be more varied than those state labels can show; see Cultures and Races for the distinction between culture and ancestry.

Ways of War

The levy is built chiefly around light infantry (50%), supported by light cavalry (20%), heavy infantry (20%), camels (10%). This is a statement about the forces available at the campaign opening, not a claim that every inhabitant shares a single martial way of life.

Together, the capital, territorial footprint, political form, and levy make Phanicia Kingdom more than a colored patch on the atlas: they define the problems its rulers face and the resources with which its people meet them.

See also: Countries, Timeline, the wider cultural record, and Zanic tradition.