Chronicles of Omniluxia
Countries

Bel-bani

968 words·4 min read

Flag of Bel-bani
Bel-bani flag
Game Tag
BEL
Capital
Jakkishtu
Government
Despotic Monarchy
Primary Culture
Pileseri
Faith
The Old Father Gold
Territory
6 controlled provinces at start.
Levy Composition
Light Infantry 36%, Archers 27%, Heavy Infantry 18%, Light Cavalry 9%, Chariots 9%
Map silhouette of Bel-bani
Starting realm atlas with province borders, capital, cities, holy sites, neighbors, locator inset, and mileage scale.

Campaign Profile

Bel-bani begins in Jakkishtu as a Despotic Monarchy state led by a Pileseri political core and professing The Old Father Gold. Its opening position is best understood through the people, ruler, land, and institutions recorded in the game files.

Starting Ruler

No set_as_ruler character is present for this tag in the authored setup files. Accordingly, no ruler is named here: the campaign supplies the officeholder through game setup rather than fixed lore.

Peoples and Cultural World

Pileseri belongs to the Gold Dwarf culture group, alongside Azari, Yamhadi, and Gezari. The culture definition uses the Golden Dwarves ethnicity set for character appearance. Across the realm's starting provinces, population-weighted provincial culture is recorded as Pileseri (100%). Provincial culture is a broad administrative label rather than a census of every household, but it provides firmer evidence than assuming the entire country matches its court.

Religion in the Realm

The state faith is The Old Father Gold. Starting provinces are recorded as Da Ash-Hêbriq (93%), Baetepian (7%). Game localization describes it this way: “Da Ash-Hêbriq is the Gold Dwarven interpretation of the Hebric faith. Followers worship the Gold Dwarven pair, Summsîr and Ava, as the true heirs of the Stone Father over the others. Aside from that, deities are Gold Dwarven heroes who have been laid to rest in the sacred Gold Caves alongside Summsîr and Ava, which means that few other races outside of the Gold Dwarves themselves adhere to the faith. The Gold Dwarves also pride themselves in their crafts, with the most beautiful and unique creations considered the most prestigious. The most faithful…”

Land, Settlements, and Livelihood

At the 1000 LC start it controls 6 provinces, making it a small and exposed polity. From Jakkishtu, its government must survive through concentration, timing, and selective expansion. Province count measures the opening political footprint, not the number or worth of its people. The starting provinces contain 1 city or metropolis. Their population-weighted terrain is marsh (74%), desert (20%), and farmland (6%); their leading trade goods are precious metals (62%), stone (12%), salt (12%), livestock (7%), and meat (6%). These records give the country's culture a material setting without inventing unsupported customs.

Government and Army

Its Despotic Monarchy locates formal power in a crown and dynasty. The title is therefore more than flavor: succession and the standing of the ruling house are central to the realm's continuity.

The levy is built chiefly around light infantry (36%), supported by archers (27%), heavy infantry (18%), light cavalry (9%), chariots (9%). This is a statement about the forces available at the campaign opening, not a claim that every inhabitant shares a single martial way of life.

The army profile should be read together with the terrain and economy above: it shows what the state can raise in 1000 LC, while the province records show the communities and resources supporting that force.

See also: Countries, Cultures, Races, Religions, and Timeline.

Realm at a Glance

Bel-bani enters the 1000 LC world from Jakkishtu, with a Pileseri political core and The Old Father Gold as its recorded faith. Those labels connect the state to the wider cultural record history and to Dwarven religious tradition; they describe the court and starting state, not a claim that every subject has the same ancestry, language, or belief.

Rule and Scale

Its Despotic Monarchy locates formal power in a crown and dynasty. The title is therefore more than flavor: succession and the standing of the ruling house are central to the realm's continuity.

At the 1000 LC start it controls 6 provinces, making it a small and exposed polity. From Jakkishtu, its government must survive through concentration, timing, and selective expansion. Province count measures the opening political footprint, not the number or worth of its people.

People and Belief

Primary culture and state faith show which traditions possess official standing at the campaign opening. They also provide the safest canon-grounded starting point for understanding daily identity: Pileseri institutions shape the realm's public face, while The Old Father Gold supplies its formal religious vocabulary. Border communities, minorities, and local practice may be more varied than those state labels can show; see Cultures and Races for the distinction between culture and ancestry.

Ways of War

The levy is built chiefly around light infantry (36%), supported by archers (27%), heavy infantry (18%), light cavalry (9%), chariots (9%). This is a statement about the forces available at the campaign opening, not a claim that every inhabitant shares a single martial way of life.

Together, the capital, territorial footprint, political form, and levy make Bel-bani more than a colored patch on the atlas: they define the problems its rulers face and the resources with which its people meet them.

See also: Countries, Timeline, the wider cultural record, and Dwarven religious tradition.