Alu-saria
- Game Tag
- ALS
- Capital
- Saousvad'E
- Ruler
- Hiladriel Sous-Lac
- Government
- Feudal Monarchy
- Primary Culture
- Alusarian
- Faith
- Transcendence Enlighten
- Territory
- 23 controlled provinces at start.
- Levy Composition
- Heavy Infantry 40%, Archers 30%, Light Infantry 20%, Light Cavalry 10%
Campaign Profile¶
Alu-saria begins in Saousvad'E as a Feudal Monarchy state led by a Alusarian political core and professing Transcendence Enlighten. Its opening position is best understood through the people, ruler, land, and institutions recorded in the game files.
Starting Ruler¶
Hiladriel Sous-Lac is the fixed, authored ruler at campaign start, born in 972 LC. The setup records Martial 5, Charisma 9, Finesse 7, Zeal 3; the authored traits are Founder, Silver Tongued, Skeptical, Deceitful, and Magically Inept. This is a canonical opening character, not a randomly generated officeholder.
Peoples and Cultural World¶
Alusarian belongs to the Arteonian Half Elf culture group, alongside Alu-sarian. The culture definition uses the Arteonii ethnicity set for character appearance. Across the realm's starting provinces, population-weighted provincial culture is recorded as Alu-sarian (52%), Sarian (20%), Alusian (16%), Mandedak (5%), Nyugedian (4%). The setup additionally grants explicit status to Alusian (Citizen), and Sarian (Citizen). Provincial culture is a broad administrative label rather than a census of every household, but it provides firmer evidence than assuming the entire country matches its court.
Religion in the Realm¶
The state faith is Transcendence Enlighten. Starting provinces are recorded as Ascendic (51%), Artheousan (49%). Game localization describes it this way: “Ascendic is the religion of the High Elves, a name that is as much of a promise as it is a threat. The High Elves view their culture to be superior over every others, and this includes spiritual matters as well; the adherents of the Ascendic Faith believe that their hour is at hand, and that soon they shall smash the false pantheons of the unbelievers - Ascendic supremacy is an inevitability.”
Land, Settlements, and Livelihood¶
At the 1000 LC start it controls 23 provinces, making it a substantial middle power. From Saousvad'E, its government must turn a meaningful territorial base into durable regional influence. Province count measures the opening political footprint, not the number or worth of its people. The starting provinces contain 5 cities or metropolises. Their population-weighted terrain is hills (54%), mountain (24%), farmland (10%), and plains (6%); their leading trade goods are wood (27%), base metals (17%), leather (15%), iron (10%), vegetables (5%), and salt (5%). These records give the country's culture a material setting without inventing unsupported customs.
Government and Army¶
Its Feudal Monarchy locates formal power in a crown and dynasty. The title is therefore more than flavor: succession and the standing of the ruling house are central to the realm's continuity.
The levy is built chiefly around heavy infantry (40%), supported by archers (30%), light infantry (20%), light cavalry (10%). This is a statement about the forces available at the campaign opening, not a claim that every inhabitant shares a single martial way of life.
The army profile should be read together with the terrain and economy above: it shows what the state can raise in 1000 LC, while the province records show the communities and resources supporting that force.
See also: Countries, Cultures, Races, Religions, and Timeline.
Realm at a Glance¶
Alu-saria enters the 1000 LC world from Saousvad'E, with an Alusarian political core and Transcendence Enlighten as its recorded faith. Those labels connect the state to the wider cultural record history and to the religious landscape of Omniluxia; they describe the court and starting state, not a claim that every subject has the same ancestry, language, or belief.
Rule and Scale¶
Its Feudal Monarchy locates formal power in a crown and dynasty. The title is therefore more than flavor: succession and the standing of the ruling house are central to the realm's continuity.
At the 1000 LC start it controls 23 provinces, making it a substantial middle power. From Saousvad'E, its government must turn a meaningful territorial base into durable regional influence. Province count measures the opening political footprint, not the number or worth of its people.
People and Belief¶
Primary culture and state faith show which traditions possess official standing at the campaign opening. They also provide the safest canon-grounded starting point for understanding daily identity: Alusarian institutions shape the realm's public face, while Transcendence Enlighten supplies its formal religious vocabulary. Border communities, minorities, and local practice may be more varied than those state labels can show; see Cultures and Races for the distinction between culture and ancestry.
Ways of War¶
The levy is built chiefly around heavy infantry (40%), supported by archers (30%), light infantry (20%), light cavalry (10%). This is a statement about the forces available at the campaign opening, not a claim that every inhabitant shares a single martial way of life.
Together, the capital, territorial footprint, political form, and levy make Alu-saria more than a colored patch on the atlas: they define the problems its rulers face and the resources with which its people meet them.
See also: Countries, Timeline, the wider cultural record, and the religious landscape of Omniluxia.